The Elder Scrolls Online’s Grouping Problem

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I was ready to die. Not one but two dwarven spiders blocked my way in the dark tunnel, and I knew that running would just allow them to spit their poison at my back. It was all up to me now, and thus I resolved to at least give them a good thwacking with my two-handed mace before I fell. I swung; my vision blurred red as they each hit me at once. I swung again, knocking one dead but barely scratching the other. I prepared for the last blow … and in a flash of lightning, it crumpled over in a pile of amber rust. Two players—the first I’d seen in hours—had run up behind me and saved my bacon, and the experience demonstrated what potential lies in Elder Scrolls Online’s core concept of “Skyrim with other people.”

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