Latest on Xbox 360
Remember we have a giveaway going on everyday this week on the show. For details watch today's episode and catch up on the day's biggest top stories including new game releases and a look at the stunning new screenshots from The Order: 1886.
Here's what we covered:
We get a first look at The Order: 1886 on next-gen. The environments are looking gorgeous.
You will be able to customize what color your achievements show up as.
The full story along with the ones we do know are making use of the new tech.
You'll get the best of both worlds in this new deluxe edition. Get pricing details and more.
Microsoft has revealed that Xbox One achievements will be colour-coded to the player that unlocks them.
A new video (via Kotaku) expands upon what we already know of the Xbox One's achievement display, confirming that multiple people will be able to earn separate achievements from within the same game, even if this is on the same console.
At the 11.15 mark in the video, the UI informs everyone just who unlocked the achievement, with Xbox VP Marc Whitten confirming on Twitter that you'll be able to customise what colour you want the alert to display in when you're the one who's done the deed.
In a case of art imitating art imitating life (or something,) creator Craig Kind has highlighted the increasingly blurred lines between real and virtual worlds - in this case, Grand Theft Auto 5's - with his online installation Crimewav.la.
The extremely hypnotic instillation juxtaposes live LAPD radio against chaotic scenes set in Rockstar's 'alternate' LA, Los Santos, in an effort to illustrate how the two strangely blend together. As Kind puts it in his description, "sporadically, the real world broadcasts appear to correlate with the virtual images on screen creating a strange and serendipitous link between the two parallel worlds."
As the old saying goes, keep it simple, stupid.
Anyone who grew up in the pre-Modern Warfare era of multiplayer shooters remembers a very different sort of duel than the soldiers of today engage in. It was a simpler time, but in some important ways, a better one – one where raw skill and map awareness were king. The folks at Plastic Piranha remember this time too, and their upcoming ode to FPS purity, Rekoil, is a reflection of their loving remembrance of a time before killstreaks and unlocks.
Rekoil's lunch-pail visuals don't really sell it in screenshots or video clips. That may not sound flattering, but it's not at all a knock. Graphics can be used to impress, but they can also be honed to simply convey what the player needs to know, and Rekoil does this very well. It's possible that you'll forget what its character models look like the moment you step away from your monitor, but while you're playing, the action is smooth, clear, and easy to follow, leaving you to focus on what matters: the target down the sight.